bp-cloner
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    bp-cloner

    Cloner System for Babylon.js

    Based on Cloner System extension https://github.com/androdlang/Extensions/tree/master/ClonerSystem by https://github.com/androdlang

    More info and docs here - https://doc.babylonjs.com/communityExtensions/clonerSystem

    Definitions:

    • Cloners: given one or several meshes, either clones or instances will distributed in a specific manner. If more than one mesh is provided, the meshes are distributed alternatively. Additionally, cloners can be nested, so it is possible to clone cloners. Each cloner can have several Effectors (in particular order) to influence the Scale/Position/Rotation parameter of a clone (or cloner). A sensitivity parameter controls this influence for a cloner. Following Objects are designated:
    • RadialCloner: radial distribution where following parameters are recognized: input-meshlist, count, radius, offset, startangle, endangle, Effector-sensitivity for Position, Scale and Rotation, alignment-flag, orientation.
    • LinearCloner: linear distribution where following parameters are recognized: input-meshlist, count, offset, growth, Effector-sensitivity for Position, Scale and Rotation. An interpolation-mode-flag  determines, if the clone -parameters (Scale/Position/Rotation) are interpreted as "step" or "end"-values.
    • MatrixCloner: distribution in 3D space where following parameters are recognized: input-meshlist, mcount, size.
    • ObjectCloner: distribution over faces of a mesh where following parameters are recognized: input-meshlist, reference-mesh.
    • RandomEffector: influences Scale/Position/Rotation of a clone with repeatable random values, controlled with an overall "strength" parameter.

    The demo with all cloners (animated) - https://clonersystem.babylonpress.org/ (the default example scene for this repo)
    The demo with all cloners (static) - https://babylonpress.org/cloner/
    Extensive old version documentation - https://doc.babylonjs.com/communityExtensions/clonerSystem

    https://playground.babylonjs.com/#1MYQ3T#47
    https://playground.babylonjs.com/#1WRUHY#2
    https://www.babylonjs-playground.com/#1NYYEQ#5
    https://www.babylonjs-playground.com/#1NYYEQ#6
    https://www.babylonjs-playground.com/#1NYYEQ#7
    https://playground.babylonjs.com/#JWETXJ#0

    npm i bp-cloner

    Import needed Cloners like

    import { RandomEffector } from "bp-cloner";
    import { MatrixCloner } from "bp-cloner"

    Then use like

    
            const mc = new MatrixCloner([capsule, box, sphere], scene, {
                mcount: { x: 5, y: 5, z: 5 },
            });
    
            mc.root!.position = new Vector3(-10, 0, 15);
    		const rr = new RandomEffector();
            rr.strength = 1;
            rr.position = { x: 2, y: 0, z: 2 };
            rr.rotation = { x: 70, y: 30, z: 0 };
            mc.addEffector(rr, 1);

    Or if you use <script> tags see UMD and ESM variants here - https://www.jsdelivr.com/package/npm/bp-cloner?tab=files

    This is a Babylon.js project using typescript, latest babylon.js es6 core module, vite 6.

    To run the basic Cloner System scene (with some animations):

    1. Clone / download this repository
    2. run npm install to install the needed dependencies.
    3. run npm run dev to display the test page.
    4. To test : npm run test , for coverage npm run test:coverage
    5. Build with npm run build (only Cloner folder to dist/).

    To generate documentation use

    npx typedoc --entryPointStrategy Expand src/Cloner --exclude "src/Cloner/index.ts"